How, tl;dr

Menu palette receives new routine based on the battle one that pipes in the Job colors.

How

Field value of the Job allows the Menu to load the correct Job outfit palette for the Wounded Wardrobe sprites! Using the work from weeks ago to finish up the beta version of this is a satisfying and unexpected twist. The project comes full circle with this… Maybe it proves that the more you experiment, the more you can learn to do?

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WW_v0.08_checkpoint.ips

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Version History

  1. v0.01 Confirm WRAM values
  2. v0.02 Numerical Sprites
  3. v0.03 Targeting Data
  4. v0.04 Re-Targeting Data
  5. Routine A: battle slot-mapper, fixes charID-vs-slot bug
  6. Routine B: menu KO hook at C2:D2BB (Alpha1)
  7. Routine C: MVN bank dispatch for menu path
  8. Menu palette NOP at $02D47C (Alpha2)
  9. all sprites complete

Full Breakdown by chief engineer Claude Code in orange!

Wounded Wardrobe v0.08 — Freespace Code Disassembly