<aside> 💡
The second Store to A operation @ C1:B1C7 can be NOP'd and the game does not crash-- it just keeps the same palette as before the K.O. (hint provided by Cubear).
</aside>

Confirmation that other in-battle palette loading still works as expected: Zombie, Stone, Poison, Old, and status auras (Haste shown) all resolve and clear correctly.



Phase 2 is using K.O. sprites that match the Job outfit, so they will want the Job palette; I'm roughly 16% through these new sprites already. Now I'm gonna race to the finish line so I can get them ready for Phase 2.