Achievement by Omission (Less is More)

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The second Store to A operation @ C1:B1C7 can be NOP'd and the game does not crash-- it just keeps the same palette as before the K.O. (hint provided by Cubear).

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Confirmation that other in-battle palette loading still works as expected: Zombie, Stone, Poison, Old, and status auras (Haste shown) all resolve and clear correctly.

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Phase 2 is using K.O. sprites that match the Job outfit, so they will want the Job palette; I'm roughly 16% through these new sprites already. Now I'm gonna race to the finish line so I can get them ready for Phase 2.