Fixing the Wrong Sprites seen in Prior version

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All the current assignments are in the first set (Bartz), which suggests that the “which hero” byte isn’t getting incremented, or possibly it’s ignored entirely!

Screenshot 2026-06-13 174357.png

Here the Job values of $09 are all loading “blank” sprites, possibly the 00 (Bartz) White Mage sprite.

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Krile with Knight loads from $200B7E

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Lenna with Ranger, from $2001CB

current offsets for Faris(00), Lenna(01), Bartz(02), Krile(03).png

I’m literally using “match a tile” to find where the pointer is aiming in the rom; creating unique numerical tiles in a sequence was a helpful technique for this project.


Engineering goals: