
Batch 1: May - June 2026































Batch 2: July 2026














































These sprites are a first draft! Contact me or someone who knows me, if you have feedback on them.
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hirom
; Patch contains 6 record(s)
;--- Patch at file offset $012517 (SNES $C12517) ---
org $C12517
SEP #$20 ; [E2 20 ] Set Processor Status Bits
JSL $E85288 ; [22 88 52 E8] Jump to Subroutine Long
NOP ; [EA ] No Operation
NOP ; [EA ] No Operation
; E2 20 22 88 52 E8 EA EA
;--- Patch at file offset $01B1C7 (SNES $C1B1C7) ---
org $C1B1C7
NOP ; [EA ] No Operation
NOP ; [EA ] No Operation
NOP ; [EA ] No Operation
; EA EA EA
;--- Patch at file offset $02D2BB (SNES $C2D2BB) ---
org $C2D2BB
JSL $E852D0 ; [22 D0 52 E8] Jump to Subroutine Long
NOP ; [EA ] No Operation
NOP ; [EA ] No Operation
NOP ; [EA ] No Operation
NOP ; [EA ] No Operation
NOP ; [EA ] No Operation
NOP ; [EA ] No Operation
NOP ; [EA ] No Operation
NOP ; [EA ] No Operation
NOP ; [EA ] No Operation
NOP ; [EA ] No Operation
NOP ; [EA ] No Operation
NOP ; [EA ] No Operation
NOP ; [EA ] No Operation
NOP ; [EA ] No Operation
NOP ; [EA ] No Operation
NOP ; [EA ] No Operation
; 22 D0 52 E8 EA EA EA EA EA EA EA EA EA EA EA EA EA EA EA EA
;--- Patch at file offset $02D319 (SNES $C2D319) ---
org $C2D319
JSL $E85300 ; [22 00 53 E8] Jump to Subroutine Long
BRA $D340 ; [80 21 ] Branch Always
NOP ; [EA ] No Operation
; 22 00 53 E8 80 21 EA
;--- Patch at file offset $02D47C (SNES $C2D47C) ---
org $C2D47C
NOP ; [EA ] No Operation
NOP ; [EA ] No Operation
; EA EA
;--- Sprite data ---
org $E80000
; 110, 6-tile (64 pixel) sprites @ 4bpp = $5288 bytes = 21128 b = 21.kb
;--- Routines ; padding ---
; at file offset $285288 (SNES $E85288) ---
org $E85288
; 08 8B A9 7E 48 AB C2 20 8A 4A 4A 4A 85 00 E2 20 B9 CA CF 85 02 64 03 C2 20 A5 02 0A 0A 18 65 02 18 65 00 85 02 0A 0A 0A 0A 0A 0A 85 04 0A 18 65 04 85 76 E2 20 A9 E8 85 78 AB 28 6B 00 00 00 00 00 00 00 00 00 00 00 00 08 A5 EA 29 07 00 48 A5 EB 29 1F 00 85 E0 0A 0A 18 65 E0 18 63 01 85 E0 0A 0A 0A 0A 0A 0A 85 E2 0A 18 65 E2 85 E0 A9 E8 00 85 E2 68 28 6B 00 00 A5 E2 65 8E 29 FF 00 C9 E8 00 F0 1F C9 D4 00 F0 13 C9 D3 00 F0 07 A9 1F 00 54 7E D2 6B A9 1F 00 54 7E D3 6B A9 1F 00 54 7E D4 6B A9 1F 00 54 7E E8 6B 00
See this page for the full disassembly on the 3 routines, and comments on how they work.