image.png


Wounded Wardrobe Sprites v0.09

Batch 1: May - June 2026

b00.png

b01.png

b02.png

b09.png

b10.png

b11.png

b12.png

l00.png

l01.png

l02.png

l09.png

l10.png

l11.png

g00.png

g01.png

g02.png

g09.png

g10.png

g11.png

f00.png

f01.png

f02.png

f09.png

f10.png

f11.png

k00.png

k01.png

k02.png

k09.png

k10.png

k11.png

Batch 2: July 2026

b03.png

b04.png

b05.png

b06.png

b07.png

b08.png

b10.png

b12.png

b13.png

b14.png

b15.png

b16.png

b17.png

b18.png

b19.png

b20.png

l03.png

l04.png

l05.png

l06.png

l07.png

l08.png

l12.png

l13.png

l14.png

l15.png

l16.png

l17.png

l18.png

l19.png

l20.png

g03.png

g04.png

g05.png

g06.png

g07.png

g08.png

g12.png

g13.png

g14.png

g15.png

g16.png

g17.png

g18.png

g19.png

g20.png

These sprites are a first draft! Contact me or someone who knows me, if you have feedback on them.

<aside> 📌

</aside>

Commented Code

hirom

; Patch contains 6 record(s)

;--- Patch at file offset $012517 (SNES $C12517) ---
org $C12517

    SEP #$20                ; [E2 20      ] Set Processor Status Bits
    JSL $E85288             ; [22 88 52 E8] Jump to Subroutine Long
    NOP                     ; [EA         ] No Operation
    NOP                     ; [EA         ] No Operation

;--- Patch at file offset $01B1C7 (SNES $C1B1C7) ---
org $C1B1C7

    NOP                     ; [EA         ] No Operation
    NOP                     ; [EA         ] No Operation
    NOP                     ; [EA         ] No Operation

;--- Patch at file offset $02D2BB (SNES $C2D2BB) ---
org $C2D2BB

    JSL $E852D0             ; [22 D0 52 E8] Jump to Subroutine Long
    NOP                     ; [EA         ] No Operation
    NOP                     ; [EA         ] No Operation
    NOP                     ; [EA         ] No Operation
    NOP                     ; [EA         ] No Operation
    NOP                     ; [EA         ] No Operation
    NOP                     ; [EA         ] No Operation
    NOP                     ; [EA         ] No Operation
    NOP                     ; [EA         ] No Operation
    NOP                     ; [EA         ] No Operation
    NOP                     ; [EA         ] No Operation
    NOP                     ; [EA         ] No Operation
    NOP                     ; [EA         ] No Operation
    NOP                     ; [EA         ] No Operation
    NOP                     ; [EA         ] No Operation
    NOP                     ; [EA         ] No Operation
    NOP                     ; [EA         ] No Operation

;--- Patch at file offset $02D319 (SNES $C2D319) ---
org $C2D319

    JSL $E85300             ; [22 00 53 E8] Jump to Subroutine Long
    BRA $D340               ; [80 21      ] Branch Always
    NOP                     ; [EA         ] No Operation

;--- Patch at file offset $02D47C (SNES $C2D47C) ---
org $C2D47C

    NOP                     ; [EA         ] No Operation
    NOP                     ; [EA         ] No Operation

;--- Sprite data ---
org $E80000

;--- ---
08 8B A9 7E 48 AB C2 20 8A 4A 4A 4A 85 00 E2 20
B9 CA CF 85 02 64 03 C2 20 A5 02 0A 0A 18 65 02
18 65 00 85 02 0A 0A 0A 0A 0A 0A 85 04 0A 18 65
04 85 76 E2 20 A9 E8 85 78 AB 28 6B 00 00 00 00
00 00 00 00 00 00 00 00 08 A5 EA 29 07 00 48 A5
EB 29 1F 00 85 E0 0A 0A 18 65 E0 18 63 01 85 E0
0A 0A 0A 0A 0A 0A 85 E2 0A 18 65 E2 85 E0 A9 E8
00 85 E2 68 28 6B 00 00 A5 E2 65 8E 29 FF 00 C9
E8 00 F0 1F C9 D4 00 F0 13 C9 D3 00 F0 07 A9 1F
00 54 7E D2 6B A9 1F 00 54 7E D3 6B A9 1F 00 54
7E D4 6B A9 1F 00 54 7E E8 6B 00