FFV Script Updates

Changing icons in Equipment memory (WRAM, not VRAM) in FF5 Experiment Notes

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Setting a breakpoint on the occurrence of the Equip icon I want to add more icons to, in Memory Viewer, so I can trace backwards and find it in WRAM; TBL files work in Mesen!

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Then Navigate Backwards, once the breakpoint is hit and emulation pauses…

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Now we see the JML instruction that called that instance of $E7

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