All the remaining graphic changes in FFV Heroine Trilogy are noted here.
DressCode fixes
With about 6 months of playtesting, bugs in my DressCode sprites have been logged and need to get fixed.
- Parfait
- Freelancer walking North needs more skirt swish
- needs better South walking frames for her Kydia feet
- Lenna
- needs North Nod added: Monk & Shaman & DarkKnight
- Galuf
- needs North Nod added: Shaman & Monk
- facing South, Cheering has 3 arms
- Viking, DarkKnight, Shaman
- Samurai needs North Nod fixed to be less "squishy helmet”
- Faris
- needs North Nod added
- Monk
- Viking (helmet changes color currently)
- Alchemist missing north nod (fixed already?)
- Krile
Animals to Spirits
Tetsuya Nomura designed many of the FFV monsters, and some concepts were unused. The “ultimania” archive book shows these 4 Fairies that are nice options to make the Shaman Job’s “Spirits” more interesting versus the Animal graphics that are still used; these are authentic designs for the game, so they are incredibly good choices to swap in for the Spirits!




?
unclear what to use for Dryad at this time…
SoM Dryad is too tall but could be Minified maybe










v0.01

- Bee Swarm → Clurichaun
- cousins of Leprechauns, wear red
- damage, swarm of small, similar images
- “Fireball Guy” sketch
- Squirrel → Dryad
- forest spirits
- ground damage
- unclear what to use for Dryad at this time