With about 6 months of playtesting, bugs in my DressCode sprites have been logged and need to get fixed.
- Parfait
- Freelancer walking North needs more skirt swish
- needs better South walking frames for her Kydia feet
- Lenna
- needs North Nod added: Monk & Shaman & DarkKnight
- Galuf
- needs North Nod added: Shaman & Monk
- facing South, Cheering has 3 arms
- Viking, DarkKnight, Shaman
- Samurai needs North Nod fixed to be less "squishy helmet”
- Faris
- needs North Nod added
- Monk
- Viking (helmet changes color currently)
- Alchemist missing north nod (fixed already?)
- Krile
Updates to Moogles (v2, December)

IC Moogle v2.ips

DCC-Moogles_v2.ips
As you can see, the actual FFV Moogle design was used more heavily in this upgrade. Changing the battle sprites’ eyes to match this style vs the FF6 “Mog” design worked well.
Some clever palette hijinx allows them to look poisoned in a selective way, versus turning completely purple all over.
Updates to Alchemist (November 2025)
Removing the feather from the hat in both battle and Dress Code map sprites
Notes on Alchemist sprites for all 5 heroes:
- x 22 as the palletes and battle sprites are spaced apart;
- $20 x 22 = $2C0
- $600 x 22 = $8400
- map sprites in Dress Code
- are contiguous by Job
- are $800 bytes (4 rows, 2048 bytes)