With about 6 months of playtesting, bugs in my DressCode sprites have been logged and need to get fixed.
🔍 Enlarged Sprite Reference

- Moogles
- nodding, Side is just wrong
- belly oughta be 2 pixels high, feet only 1 px
- copy the nod from the NPC moogle! Jeez!
- 3rd arm when facing West (unsure if it’s fixable)
- steps
- copy over the working file to the other 5 dirs
- open one, import palette file
- save
- repeat
- Parfait
- Moogle eyes change color when nodding
- need to check her palette index;
- against Freelancer, too, as Zombie eyes were reported wrong
- Freelancer walking North needs more skirt swish
- needs better South walking frames for her Kydia feet
- Lenna
- needs North Nod added: Monk & Shaman & DarkKnight
- Galuf
- needs North Nod added: Shaman & Monk
- facing South, Cheering has 3 arms
- Viking, DarkKnight, Shaman
- Samurai needs North Nod fixed to be less "squishy helmet”
- Faris
- needs North Nod added
- Monk
- Viking (helmet changes color currently)
- Alchemist missing north nod (fixed already?)
- Krile
Updates to Alchemist (November 2025)
Removing the feather from the hat in both battle and Dress Code map sprites
Notes on Alchemist sprites for all 5 heroes:
- x 22 as the palletes and battle sprites are spaced apart;
- $20 x 22 = $2C0
- $600 x 22 = $8400
- map sprites in Dress Code
- are contiguous by Job
- are $800 bytes (4 rows, 2048 bytes)
| colors |
battle (3 rows of tiles) |
|
map (4 rows of tiles) |
| 14A5C0 |
126000 |
Bartz/Parfait |
3BA000 |
| 14A880 |
12E400 |
Lenna |
3BA800 |
| 14AB40 |
136800 |
Galuf |
3BB000 |
| 14AE00 |
13EC00 |
Faris |
3BB800 |
| 14B0C0 |
147000 |
Krile |
3BC000 |
featherless16.ips
Edits to the 10 spritesheets in the above table are captured in this patch. If analyzed w IPSPeek, changes in bytes in the areas listed above will be visible