Nintenja’s FFV Pixel Freemaster Omega is an expansive “redux” version of the game, with 5 base versions and many baked-in quality of life enhancements. These notes will help adjust some internal data across all 5 roms, so that 5 more icons can be added to the project. The goal is to implement Serity’s Equip Icons across the entire PF-Omega project.
Overview of the Roms
How the 5 font+icon tilemaps look right now

- the original imported icon, Boomerang, sits at different spots in 2 of the roms (🟥🟩 arrows)
- there is a duplicate “:” in 4 of the roms (all but Jp)
- the one that’s used in the menus is marked w white dot, it’s at position CF
- shifting some menu functions around (see below) slightly and
editing description text to use this one instead of the copy
can make this the only “:”, freeing up the dupe, which is at…
- 9B = RPGe
- 9B = GBA
- AB = Spanish
- 9B = Spoof
- the blue numbers & white lines indicate how many tiles can be repurposed
- Japanese can free up the entire duplicate set of capital letters, 14 tiles
- more than enough space
- 🎮 need to adjust the test in the Controller Config Menu
- RPGe is the same, + the 2 blanks to the left of the digits (row 5)
- more than enough space
- 🎮 need to adjust the test in the Controller Config Menu
- GBA Script only has 3 free tiles, which is problematic
- the 2nd “:” in space CF (4 up from the bottom right corner) can be freed up
- notes on how to do this exist on this site… somewhere
- 3 special candidates to get removed are the tiny “m””H”’P”
- labels above the HP in battle would need to be removed
- only needs to happen in this rom
- Spanish has 5
- 2 blanks on row 5
- 🔑 “key” can be removed on row B if 2 items are renamed
- 🔑Canal → Canal llave
- 🔑Tycoon → Tyc. llave
- U on row F is swappable with the other U
- only seen in “PAUSE” message, iirc
- the 2nd “:” in space CF (4 up from the bottom right corner) could be freed up
- notes on how to do this exist on this site… somewhere
- Spoof has 5
- extra “:” in CF
- row 5 w the digits offers 4
- other icons
- shuriken is at different spots, would be easier to standardize it (F5)
Project Plan
- ✅ repair the missing icons in Japanese, Spanish (A2)
- メ ✅
- ? ✅
- move boomerang somewhere else
- 📬 free up duplicate “:” in all but Jp rom
- 📬ensure all the items have the right icons, in all 5 roms
- $111380 in the rom begins the list of the 255 items
- 📬figure out the 5 free tiles to use for the new icons, in all the roms
- see above, more to come
- ensure that these are OK
- PAUSE message
- clock on Load menu
- Controller config menu
- 📬fix the Sort code in all the roms (quickest step, can use the same big list for all of them)
- 📬the new icons
- bring them in
- put them on the proper armor and weapons
- finally, adapt Serity's New Icons hack to work with all 5 roms
- this will be intensive, as they all have custom spots where the icons are at
- see notes on adapting Serity’s Hack
Freeing up the Extra “:”
- Swapping in label $0E in place of $30 @03B5AB brings in the Main menu clock’s “:”
- these are just the reference number of the plaintext labels
- and then scooting it left by 2 tiles (so taking the “X value” where it falls on the tilemap from $03 to $01, @$03B5AD ) lines it up correctly!
- changing the label character @273012 to a blank $FF instead of $CF