Project to hack in custom “wounded” sprites for the FFV heroes when they are Knocked Out. Has two phases: control the palette change so that it doesn’t always revert to Freelancer colors; insert new sprites upon KO, versus always using the same sprite (which will be used for Freelancer).

Findings Thus Far

The routine that loads the Freelancer palette on battle start, for hero #1.

image.png

C1:266F  B7 74     LDA $74    ; unclear how the value $74 is pointing at the palette
C1:2671  9D F6 EC  STA $ECF6  ; offset where the palette is stored in WRAM

image.png

Manually pasting a different 32 bytes of another palette here…

image.png

Does lead to it showing up on KO, versus the Freelancer palette!

image.png

Questions to Answer

Wounded Wardrobe Sprites v0.1

b09.png

b10.png

b11.png

l09.png

l10.png

l11.png

g09.png

g10.png

g11.png

f09.png

f10.png

f11.png

k09.png

k10.png

k11.png