Project to hack in custom “wounded” sprites for the FFV heroes when they are Knocked Out. Has two phases: control the palette change so that it doesn’t always revert to Freelancer colors; insert new sprites upon KO, versus always using the same sprite (which will be used for Freelancer).
The routine that loads the Freelancer palette on battle start, for hero #1.

C1:266F B7 74 LDA $74 ; unclear how the value $74 is pointing at the palette
C1:2671 9D F6 EC STA $ECF6 ; offset where the palette is stored in WRAM

Manually pasting a different 32 bytes of another palette here…

Does lead to it showing up on KO, versus the Freelancer palette!















