Proposal for revising the coding of enemies in Final Fantasy V, to create a deeper and more strategic game. Three Types would be expanded significantly, and more weapons would gain power to do extra damage based on Type. In this proposal some enemies have more than one Type, yet this is also seen in the original game’s data.

(Based upon notes found here.)

Here is the current distribution in the original SNES FFV game; on the right are the proposed changes to the type and the total enemies included in the new category

classic types new proposed types new total new weakness new weakness existing weakness
Humanoid 70 71 Axes, NinjaSwds Poison ManEater
Magic Beast 57 50 Whips, Bells Earth
Undead 29 28 Flails Holy Fire, Requiem,
Apollo’s Harp, Sage Staff
Dragon 20 20 Harps Ice 2 Spears & Apollo’s Harp
Desert 10 Dry & Machines 29 Hammers Water
Avian 6 Flying 28 Bows Lightning 2 Bows
Archeotoad 1 Demons 40 Katana, Bells Holy
“Heavy” (Boss) 82 82

This new balance is satisfying: 3 seldom-used enemy types all become much more common; 4 of the 7 non-boss types have ~30 members. Sorting the enemies in this fashion creates a good distribution and opens up a lot of options to actually consider building strategies around regular enemy formations— this is of course enhanced by weapon types gaining bonus damage versus certain enemy types, which is a mechanic already in the game but severely under-utilized.

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#2 Humanoid - most common non-Heavy

  1. vanilla game enemy count: 70

  2. proposed additions: (1)

    1. Lamia
  3. vulnerable to:

    1. ManEater knife
    2. proposed new vulnerabilities:
      1. Poison/Dark
      2. Axes & Ninja Swords

    makes these weapons much more useful, all game

Humanoid Enemies

| • Abductor (Castle Exdeath) • AlchymiaAlte RoiteBerserkerBio SoldierBlack WarlockCalofisteriCherieCovertDeath DealerDragon PodDrippyDruidDueling KnightElm GigasEnkiduExdeath (Great Forest of Moore) • Exdeath (tree form)Exdeath's SoulFamed Mimic GogoExecutorFarfarelloFlaremancer | • ForzaGargoyleGigasGilgamesh (all but 1st battle) • GobbledygookGrand MummyGravitatorIce CommanderIce SoldierIron FistIron MusclesJackanapes (Castle Exdeath) • Lamia QueenLemureMagissaMani WizardMetamorphMini MagicianMinotaurMummyMykaleNeo Exdeath (back) • Numb Blade ⭐Lamia | • OdinParthenopeRa MageRamuhReflect KnightReflect MageRicard MageRonkan KnightSekhmetSergeantShadow DancerShivaSiren (humanoid) • Siren (undead) • SorcererSteel FistSword DancerTitanTonberryTravelerTriffidViliaYojimboZephyrusZiggurat Gigas | | --- | --- | --- |


#3 Magic Beasts - 2nd most common

  1. vanilla game enemy count: 57
    1. proposed count: 53
    2. vulnerable to:
      1. Whips (cause Stun more often)
      2. Artemis Bow
      3. proposed new vulnerability:
        1. Earth (2x damage)
        2. Whips (2x damage)
  2. reframed as most animals
    1. proposed adds (8):
      1. Devil Crab
      2. Faerie Orc
      3. Cure Beast
      4. Garula
      5. GaeliCat
      6. FlyingKillr
      7. Archeotoad
      8. Gil Turtle

Magic Beast enemies

| • Abductor (Castle Exdeath) ⭐ Archeotoad • ApandaBandercoeurlBandersnatchBelphegorBig HornBlind WolfByblosCalofisteriCarbuncleCatoblepasChimera BrainCray ClawCur NakkThe DamnedDechirerDevilfish ⭐ Devil Crab • Dhorme Chimera ⭐ Faerie Orc (also Flying) | • Frost Bull ⭐FlyingKillr ⭐Gala Cat • Garula • Garula (boss) • Gatling ⭐Gil Turtle • GobbledygookHedgehogHellraiser, ⭐Cure Beast • ImpIronbackIstory LythosKuza BeastJackanapes (Castle Exdeath) • LamiaLamia QueenLandcrawlerLycaonMagic DragonMecha Head | • Moss Fungus • Neo Exdeath (middle) • Neo GarulaNutkinOiseaurarePanteraRajiformesSand BearSekhmetShell BearSkull EaterSpizznerStray CatTatouTunnellerTwin LizardTwintaniaWild NakkWyrmZephyrus | | --- | --- | --- |

  1. remove some enemies (-9)
    1. since Demon is a new Type, several Magic Beasts are better suited for it
      1. Apanda & Byblos
      2. The Damned
      3. Dechirer
      4. Imp
      5. Jackanapes (Garkimasra)
      6. Oiseaurare
    2. some of these seem wrong
      1. Calofisteri (not a beast, a humanoid)
      2. Mecha Head (Dry & Machine)
      3. Zephyrus (humanoid)

#4 Undead (now tied for 4th place)

  1. vanilla game enemy count: 28
  2. exemptions to normal game mechanics
    1. immune to instant death (not Killer Bow, tho!!)
    2. fully healed by Doom
    3. harmed by healing
    4. killed by PhoenixDown
  3. vulnerable to:
  4. proposed new vulnerability: