Based upon notes found here and …

Proposal for revising the coding of enemies in Final Fantasy V, to create a deeper and more strategic game.

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Monster Types with Populations in FFV vanilla game

6 +1 Enemy Types

  1. Humans
    1. vanilla game enemy count: 73
    2. vulnerable to:
      1. ManEater knife
    3. proposed new vulnerability:
      1. Poison/Dark
      2. Axes
      3. Ninja Swords
  2. Magic Beasts
    1. vanilla game enemy count: 59
    2. vulnerable to:
      1. Whips (cause Stun more often)
      2. Artemis Bow
    3. proposed new vulnerability:
      1. Earth
      2. Whips (more damage)
      3. Katana
  3. Undead
    1. vanilla game enemy count: 33
    2. exemptions to normal game mechanics
      1. immune to instant death
      2. revived by Doom
      3. harmed by healing
    3. vulnerable to:
      1. Fire
      2. Requiem Song (8x damange)
    4. proposed new vulnerability:
      1. Holy
      2. Hammers
  4. Dragons
    1. vanilla game enemy count: 23
    2. vulnerable to:
      1. Dragon Whisker
      2. Dragon Lance
      3. Apollo’s Harp (8x damage)
    3. proposed new vulnerability:
      1. Ice
        1. (some ice Dragons will be healed instead)
      2. Bells
      3. Harps
  5. Desert
    1. vanilla game enemy count: 10
    2. vulnerable to:
      1. AquaRake (the only Water damage in FFV)
    3. proposed change:
      1. Give more spells “Water” bit like AquaRake has
        1. Water Scroll
      2. Give some weapons “Water” damage
      3. Give more enemies this Type so it’s more like “Dry” Type
      4. Create a niche for Water attacks
  6. Avian
    1. vanilla game enemy count: 6
    2. vulnerable to:
      1. Avis Killer
    3. proposed change:
      1. give many more enemies this Type so it’s more like “Flying” type
    4. proposed new vulnerability:
      1. Lightning
      2. Bows
  7. “Heavy”
    1. very common, approximately 100 enemies have this
    2. can be set on PCs with !Mix DragonFang + MaidKiss
    3. vulnerable to:
      1. nil
    4. safe from:
      1. HP % based attacks
      2. instant death
        1. effects of spells and weapons
        2. Lvl 5 Black Magic & Sword Magic
      3. Charm
      4. !Control
    5. proposed change:
      1. unclear, this is the “boss flag” status, to prevent cheesing the game
      2. giving it an elemental vulnerability would give most bosses the same weak point