Based upon notes found here and …
Proposal for revising the coding of enemies in Final Fantasy V, to create a deeper and more strategic game.
Untitled
Monster Types with Populations in FFV vanilla game
6 +1 Enemy Types
- Humans
- vanilla game enemy count: 73
- vulnerable to:
- ManEater knife
- proposed new vulnerability:
- Poison/Dark
- Axes
- Ninja Swords
- Magic Beasts
- vanilla game enemy count: 59
- vulnerable to:
- Whips (cause Stun more often)
- Artemis Bow
- proposed new vulnerability:
- Earth
- Whips (more damage)
- Katana
- Undead
- vanilla game enemy count: 33
- exemptions to normal game mechanics
- immune to instant death
- revived by Doom
- harmed by healing
- vulnerable to:
- Fire
- Requiem Song (8x damange)
- proposed new vulnerability:
- Holy
- Hammers
- Dragons
- vanilla game enemy count: 23
- vulnerable to:
- Dragon Whisker
- Dragon Lance
- Apollo’s Harp (8x damage)
- proposed new vulnerability:
- Ice
- (some ice Dragons will be healed instead)
- Bells
- Harps
- Desert
- vanilla game enemy count: 10
- vulnerable to:
- AquaRake (the only Water damage in FFV)
- proposed change:
- Give more spells “Water” bit like AquaRake has
- Water Scroll
- Give some weapons “Water” damage
- Give more enemies this Type so it’s more like “Dry” Type
- Create a niche for Water attacks
- Avian
- vanilla game enemy count: 6
- vulnerable to:
- Avis Killer
- proposed change:
- give many more enemies this Type so it’s more like “Flying” type
- proposed new vulnerability:
- Lightning
- Bows
- “Heavy”
- very common, approximately 100 enemies have this
- can be set on PCs with !Mix DragonFang + MaidKiss
- vulnerable to:
- nil
- safe from:
- HP % based attacks
- instant death
- effects of spells and weapons
- Lvl 5 Black Magic & Sword Magic
- Charm
- !Control
- proposed change:
- unclear, this is the “boss flag” status, to prevent cheesing the game
- giving it an elemental vulnerability would give most bosses the same weak point