Goal of this Research:

Create a new subroutine in the game to allow MP Drain digits to offer a new color, versus HP Drain.

Assumptions:

Notes & Findings

There are 6 ways for player characters to drain MP in the game:

The two Mix recipes are almost certainly different in a lookup table, but it’s uncertain if they point to the same effect routine in the rom.

Any monster abilities that also do this may represent a 7th or worst case scenario, nth possible other routines.

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Maybe it’s possible to hook into a central routine that runs downstream from all of these! After all, there are main ways to gain HP and they all resolve to green digits!

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