FF Dimensions Job System

As an undeclared sequel, “Final Fantasy Dimensions” reuses and revises many of the Jobs from its inspiration Final Fantasy 5. The “Dimensions” versions of the FF Job system feature some new Abilities that might work well backported to FF5; these are working notes to make that experiment viable.

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A big difference in the FFD mechanics is most Abilities consume MP, even physical moves like Kick and Bash. Thief Abilities are notable for their free cost.

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Warrior

Bash = attack that can inflict Confuse

Counter = same as FFV Monk passive

Enrage = lowers Def but increases Attack Power (Attack? Str?)

Warcry = increases ALL allies' physical attack power

Assault = inflicts damage, loses some HP

character falls into near-death status in the process

seems like a variation on Bonecrusher from FF12

Double Attack = like a nerfed X-Attack (2x attack, not 4)

Monk

Kick = same as FFV, but learnable and usable by other Jobs

Focus = same

Lotus Strike = Inflict a random status ailment on one enemy (Sleep, Stun, Slow, Instant Death?!)

versus KO, Condem/Doom seems more balanced to me

Aurablast = Deals Light/Holy damage

like in FFT & FF6

Chakra = like FFV but can target an ally (much more useful)

Riposte = Until your next action, there is a fixed chance to cancel and counter normal attacks

like an enhancement of Guard; similar to a Cyan move in FF6

Vacuum Wave = Cut an enemy's HP in half

a Demi melee move

Dropkick = Attack + Confuse (much like Bash: is it stronger?)

Raging Fist (Pummel) = Damage an enemy multiple times

directly from FF6 Sabin move