As an undeclared sequel, “Final Fantasy Dimensions” reuses and revises many of the Jobs from its inspiration Final Fantasy 5. The “Dimensions” versions of the FF Job system feature some new Abilities that might work well backported to FF5; these are working notes to make that experiment viable.
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A big difference in the FFD mechanics is most Abilities consume MP, even physical moves like Kick and Bash. Thief Abilities are notable for their free cost.
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Bash = attack that can inflict Confuse
Counter = same as FFV Monk passive
Enrage = lowers Def but increases Attack Power (Attack? Str?)
Warcry = increases ALL allies' physical attack power
Assault = inflicts damage, loses some HP
character falls into near-death status in the process
seems like a variation on Bonecrusher from FF12
Double Attack = like a nerfed X-Attack (2x attack, not 4)
Kick = same as FFV, but learnable and usable by other Jobs
Focus = same
Lotus Strike = Inflict a random status ailment on one enemy (Sleep, Stun, Slow, Instant Death?!)
versus KO, Condem/Doom seems more balanced to me
Aurablast = Deals Light/Holy damage
like in FFT & FF6
Chakra = like FFV but can target an ally (much more useful)
Riposte = Until your next action, there is a fixed chance to cancel and counter normal attacks
like an enhancement of Guard; similar to a Cyan move in FF6
Vacuum Wave = Cut an enemy's HP in half
a Demi melee move
Dropkick = Attack + Confuse (much like Bash: is it stronger?)
Raging Fist (Pummel) = Damage an enemy multiple times
directly from FF6 Sabin move