New work by epigonone to add over a dozen UI improvements to the battle system in SNES Final Fantasy V. This is a playtest review of the beta version of these impressive changes. The patch is applied over a copy of FFV RPGe translation, CRC32 = 17444605.
Features

- Color variants for MP damage and heal.
Blue (Healed) 🆚 Red (Damaged).
⬅️ Lance was just used
- Able to view all party's current MP at all times in battle, instead of having to see just one member's MP inside the magic selection window.
⬅️ MP is visible under ATB bar
- Color variants for current MP, so that we can still know the current MP is not full even at outside the spell selection battle window. Blue (Full), White (Not Full).

- Able to see Max HP by holding R button.
Active at all times and not just when turning off the "Gauge" option on the config menu, as long as an animation is not in action.

- Color variants for current HP, so that even when not holding R, we can still notice the current HP is not full.
- Green (Full)
- White (Damaged)
- Gray (K.O)
- Blinking White/Gray (Near Death).


ATB is bar is yellow when turn is available. Create ATB bar color variants, for easier Hasted and Slowed monitoring. Red (Hasted), Gray (Slowed).

Protect

Reflect

Haste
- Create a cycle for all aura (Dispellable Status) for more
status monitoring. So not just one color will blink.
- Reduces status aura's hyper flashing for more color clarity,
as well as for an easier vision for sensitive eyes.
< Screenshot not yet available >
- "Dispellable" status aura expansion.
Adds "Invincible" (Immune in text) and "Regen".
Gray Blinking for Invincible, Teal Color Blinking for Regen.


- Create a cycle for all the status condition in character selection battle screen.
Every status names will be visible. Two Image and One Image has different name.