There’s a Debug Mode in FF4 Ultima. If you want to know how to access it, please ask the team in the #spoilers channel in the FF4 Ultima Discord.

Here’s what you can do:

Party roster Debug Mode Caveats

FFV Wounded Wardrobe Hack

Provides Job-specific sprites for the heroes when they’re Wounded (KO’d).

Not working as intended yet.

; Verison 0.5

; This only applies the Job palettes at this time; loading new custom sprites
; is Phase 2 of this project

; Two hook sites, both replace LDA #$E0 + 3×STA (11 bytes) with
; a JML to freespace (4 bytes) + 7 NOPs.
; Freespace translates the palette into a correct value for the Job outfit:
; (it's typically $E0).

; Hook 1
; $017D8C:
  5C 9C FF C9   ; JML $C9FF9C
  EA EA EA EA   ; NOP ×4
  EA EA EA      ; NOP ×3

  5C 9C FF C9 EA EA EA EA EA EA EA 

; Hook 2
; $017DCB:
  5C B3 FF C9   ; JML $C9FFB3
  EA EA EA EA
  EA EA EA

  5C B3 FF C9 EA EA EA EA EA EA EA

; Freespace routines at $C9FF9C (file offset $09FF9C)

; --- Routine A (19 bytes) ---
; $09FF9C:
  A9 E8         ; LDA #$E8   slot 0, palette 4
  8D 88 BC      ; STA $BC88
  A9 EA         ; LDA #$EA   slot 1, palette 5
  8D 89 BC      ; STA $BC89
  A9 EC         ; LDA #$EC   slot 2, palette 6
  8D 8A BC      ; STA $BC8A
  5C 97 7D C1   ; JML $C17D97  → continue at STZ $D102

  A9 E8 8D 88 BC A9 EA 8D 89 BC A9 EC 8D 8A BC 5C 97 7D C1

; --- Routine B (19 bytes) ---
; $09FFB3:
  A9 E8         ; LDA #$E8
  8D 88 BC      ; STA $BC88
  A9 EA         ; LDA #$EA
  8D 89 BC      ; STA $BC89
  A9 EC         ; LDA #$EC
  8D 8A BC      ; STA $BC8A
  5C D6 7D C1   ; JML $C17DD6  → continue at JMP $7DA7

  A9 E8 8D 88 BC A9 EA 8D 89 BC A9 EC 8D 8A BC 5C D6 7D C1

; Total freespace used: 38 bytes of the 100 available.
; Hoping that Phase 2 will be possible in 62 bytes...