The routine that loads the Freelancer palette on battle start, for hero #1.

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C1:266F  B7 74     LDA $74    ; unclear how the value $74 is pointing at the palette
C1:2671  9D F6 EC  STA $ECF6  ; offset where the palette is stored in WRAM

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Manually pasting a different 32 bytes of another palette here…

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Does lead to it showing up on KO, versus the Freelancer palette!

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