However, I’m not understanding the exact process well enough yet to copy the work of someone who did this successfully. It seems that she created a new routine that the game uses to generate the visible equipment options for each Job, and this is what I’d like to replicate in order to add new icons for Ninja Sword, Knight Sword, and Boomerang.
<aside> 🔥 Serity’s notes on the FF5R Items and the custom icons are here. While I understand the last section of her work (it adds a new reference array that includes some new icons alongside all of the old), I don’t yet understand enough of what she wrote to use it in the FFV Clean Editions.
sorting-code (assigns FF5R style Equip icons).txt
It has good comments so perhaps other ppl will figure it all out before me, which would be great. Plz LMK if you do! 😹 Just to reiterate, the goal is to add new icons to the Equip Menu, which is something that the above ASM apparently accomplishes…
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Typically, the rom only has a few set combos of icons that are available to get assigned. They are not editable, but fixed in these sets. Freelancers can equip all weapons and all armor pieces, so their bytes are the max values for each listing: $FF FF.
Here are the hexbytes related to weapon & armor equips, in the base FFV game:
These are found at 0x.
My basic experimental research on how the game assigns the Equipment per Job, some preliminary stuff to understanding this, was done here: